What to expect in patch 1.27 for Killzone 2
- May 28th, 2009
- Posted in News/Announcements
- By Ves
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Eric Boltjes, Head of Multiplayer Design for Killzone 2, sat down with the people at the PlayStation Blog and answered some questions.
He announced Guerrilla will finally make it possible to join a friend in a game and in the same faction as well. But it comes at a cost.
The ‘Join Friend’ option has been changed so that the player can automatically join a friend’s faction and squad – even if faction balancing is on.
This might cause some trouble as clans will try to exploit this option by helping out their friends. We wonder how much the imbalance will be.
Guerilla Games has also enabled the ability to manually switch from factions if you’re in a team with more players then the other team. Switching the other way around won’t be possible. Also players who switch will hold onto their points (sound logical).
For Skirmish mode they have enabled all badges to be active so people could get use to what the different badges offer and precisely do. Many people have said this should have been available from the start to counter certain player advantages and more importantly be activated on Warzone as well. Some of the badges were also tweaked. The Assault Class for example has been made a bit weaker by dropping the Armor ability from 100 to 50 hit points.
The Tactician Badge’s secondary ability (requesting air support) has also been tweaked to make the Sentry Bot more useful. It can aim more accurately now, and its health is a little higher as well.
For the controller a new option will be added

When ‘High Precision’ is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It’s not a radical overhaul of the control system, so the layout and the ‘weight’ of the controls remain the same.
It’s switch it on by default for new players. Existing Killzone 2 players will have the option turned off by default after patching.
The last thing Eric Boltjes talked about was the spawn invulnerability. With custom or mission based (Capture and Hold) spawn spots you will now be vulnerable from the moment you spawn while spawning from the base spots will still give you temporary invulnerability.
I tell you what – those guys n gals at killzone.com are the lick!(aka top notch), I must have played through killzone 2 over five times by now and each level the AI do something different from the last time and i love it.
as for all these patches and tweaks you lot are doing – its bloody superb!.